Reciprocity and resilience: teaching and learning sustainable social enterprise through gaming
نویسندگان
چکیده
Against a backdrop of increased global environmental and economic uncertainty the resilience and sustainability of urban communities is a paramount concern for decision-makers. The work presented here aims to explore how teaching and learning around transition initiatives, based upon social enterprise and reciprocity, might be supported by game theory and strategy simulation environments. Key elements for this are the co-evolutionary nature of internal and external organizational contexts. The gaming prototype developed here (ExCoRe Exploring Community Resilience) is based upon an extension of Prisoners' Dilemma as a medium for active learning but is enacted through a multi-player and dynamic environment. The key learning objectives for the game are to introduce a broad concept of reciprocity and collaboration at a systems level, and the importance of an emergent and responsive ‘learning strategy’ for new startups and enterprises. The static nature of the traditional SWOT approach is challenged and students are encouraged to appreciate, through establishing game strategy, a much more fluid and dynamic relationship between internal and external environments.
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